Saturday, September 29, 2018

Maya Create Bone at Custom Pivot

When rigging weapons or hard surface meshes with specific angles or orientations, I want to be able to quickly create a bone with the same orient of a selected mesh component. I want to ensure I have as precise a position and orientation as possible.

With the latest versions of Maya creating and manipulating pivots have become far easier with native tools. Though, I've yet to see a process to do exactly what I've been looking for. I've written a fairly simple script to achieve what I've found to be the most intuitive approach to creating a bone with the position and orientation that I desire.

Here is a brief walk through of how I create bones using a custom pivot. The script I use can be found below.
Character Model by Chris Wells

1 comment: