When rigging weapons or hard surface meshes with specific angles or orientations, I want to be able to quickly create a bone with the same orient of a selected mesh component. I want to ensure I have as precise a position and orientation as possible.
With the latest versions of Maya creating and manipulating pivots have become far easier with native tools. Though, I've yet to see a process to do exactly what I've been looking for. I've written a fairly simple script to achieve what I've found to be the most intuitive approach to creating a bone with the position and orientation that I desire.
Here is a brief walk through of how I create bones using a custom pivot. The script I use can be found below.
Character Model by Chris Wells
This is good stuff! Thank you for sharing!
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